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Do you like me to do this set up?

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#7616813 Apr 03, 2013 at 12:27 AM · Edited over 5 years ago
123 Posts
#7647330 Apr 09, 2013 at 09:47 AM · Edited over 5 years ago
Councillor
59 Posts
7. Rampages:


I got following 3mins cd's:

1. Ascendance+Healing Stream (Quite powerfull)
2. Healing Stream (OP as fuck)
3. Spirit Link (Short duration, so it could use backup from a Off-spec Tranq?)

Besides that, I always try to get a buffed Healing Rain on the stacking point.

Overall, I didnt find it hard to heal at all untill we got till about 4-5th rampage. Then the Dispelling was really stressful while keeping Obsolus up and shit. The tank healing wasnt an issue overall thou.

In our last attempt, the snake dies:

21:36:45
21:37:00 (1:15secs)
21:38:16 (1:16secs)
21:39:40 (1:24secs)
21:41:00 (1:20secs)
21:42:25 (1:25secs)

Which gives an indication of how often the cd's are needed.

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#7647734 Apr 09, 2013 at 12:16 PM · Edited over 5 years ago
123 Posts
Because every healing cool down we got is 3 min, can we rotate ever healers cd.
But that would have been easy to do but with the damage ramp up we need to stack cool downs in the later rampages. That was why I didn't want to use a cool down on the first one the last try we got.

Lets list what cool downs we got on our hands for rampages, I'm always going to use Spirit Shell because it's only one minute cool down:

  • Power Word:Barrier - 3 minutes cool down with a good damage reduction, should be used early and late in the fight
  • Devotion Aura - 3 minutes cool down with a decent damage reduction should also be used late in the fight.
  • Avenging Wrath + Divine Favor - 2 + 3 minutes cool down, good for fairly low damage.
  • Anti Magic Zone - 2 minutes cool down, with a low damage reduction because it will be almost one hit away. Still a good cd for reduction should be used on every other one.
  • Spirit Link Totem - 3 minutes cool down, good to save the raid with 10% reduction here should the healers single target heal for the duration for the best healing.
  • Ascendance + Healing Stream Totem - 3 minutes + 30 seconds, only healing should be used early on
  • Healing Tide Totem - OCRAPBUTTON! 3 minutes cool down, I would say that we should save this on until we need it the most really.
  • Tranquility x2 8 minutes cool down, Should also be used as OCRAPBUTTON!


  1. WSpirit Link Totem+Anti Magic Zone
  2. Ascendance + Healing Stream Totem
  3. Devotion Aura+ Anti Magic Zone
  4. Power Word:Barrier
  5. Flupper's Tranquility + Anti Magic Zone
  6. Devotion Aura + Ascendance + Healing Stream Totem
  7. Power Word:Barrier + Anti Magic Zone + any thing we got left!

#7647750 Apr 09, 2013 at 12:23 PM
Councillor
59 Posts
And use healing tide after the 6th/7th rampage?
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#7647811 Apr 09, 2013 at 12:45 PM
123 Posts
Yeah healing tide as an raid savior! You know when we wanted hero last night then I want tide...
#7647980 Apr 09, 2013 at 01:35 PM
123 Posts
To survive the fight we need everybody to think of their survivability, you should never trust the healers to keep you alive, get use to using your self cool downs sometimes that is what matter between a kill and a wipe.

#7648002 Apr 09, 2013 at 01:43 PM · Edited over 5 years ago
Councillor
34 Posts
Just a note Tranquility was 8 minutes. I was talking about Innervate yesterday which was 3 minutes, misheard Suppression and Flupper :)

My Tranquility I will use somewhere near the 6th or 7th phase if we suddenly get low.

---------------

Good job on post though, I hope everyone reads this since you guys put some time into this.
#7648047 Apr 09, 2013 at 01:53 PM
131 Posts
Hey, mother-fucker, you didn't include Warrior! D:

Do I blend into the background that MUCH? :P

I need to talk more then!
Reap what you sow to show what you know.
#7648171 Apr 09, 2013 at 02:27 PM · Edited over 5 years ago
231 Posts
Last night I tried a different talent;Conversion, rather than Death Pact.

It seemed to work extremely well for the first 4-5 heads, as I take so much damage that my runic power is easy to regenerate, meaning I have a constant stream of healing 3% of my max health every second for around 90% of the time I'm tanking. Overall this is good, but it takes away the ability for my to OCRAPBUTTON heal myself with Death Pact.

I'm considering going back to using Death Pact on tonight's run and save it's cooldown for both times I am tanking the Fire Head (the head where I take the most damage). It just means I won't have that constant stream of heals on me.


EDIT: The tooltip for Conversion is wrong, it does not cost 50 RP per second, it costs 5 RP per second.
Is it better to be feared or respected?
Well, I say, is it too much to ask for both?


#7648204 Apr 09, 2013 at 02:34 PM
123 Posts
#7648047 Lucreciae wrote:

Hey, mother-fucker, you didn't include Warrior! D:

Do I blend into the background that MUCH? :P

I need to talk more then!



Well you are the tank... So you use your cool downs when you tank...
#7648207 Apr 09, 2013 at 02:35 PM
123 Posts
#7648002 Alkosh wrote:

Just a note Tranquility was 8 minutes. I was talking about Innervate yesterday which was 3 minutes, misheard Suppression and Flupper :)

My Tranquility I will use somewhere near the 6th or 7th phase if we suddenly get low.

---------------

Good job on post though, I hope everyone reads this since you guys put some time into this.



Is Balance tranq 8 min too?
I would like your tranq as an "OMGBUTTON" for the 6th or 7th head
#7648588 Apr 09, 2013 at 04:03 PM · Edited over 5 years ago
18 Posts
yes allways 8 mins unless u are resto,

But tbh i would use the tranq from alkosh earlier then mine, cause mine will have more healing cause i got a shitload more spellpower then alkosh as feral.

For the heroism, I would consider popping it when the 6th head is at 25% the last time. Then we got 10 seconds to burst that 25% down from the head and 20 seconds of healing/dps on the last head whilst rampage with heroism.

Meaning we should almost down the last head aswell in those last 20 seconds.

I would also suggest that I use my symbiosis on Steve and Alkosh on Obsolus or Dahelia, this will benefit the most I guess.
This means I will gain Unending Resolve (50% less damage for 12 sec - 3 min CD) from Steve and Steve will gain Rejuvenation (HOT) from me wich can be handy for him aswell. And Alkosh will gain Death Coil (DPS thingie) wich isnt so great, but the best part is that Obsolus will gain Might of Ursoc (15% extra health for 20 seconds - 3 min CD) or Alkosh will gain Divine Shield (8 sec shield, BUT 50% less dmg) and Dahelia will gain Rebirth (kinda useless since we have 2 allready)
#7653231 Apr 10, 2013 at 12:42 PM
123 Posts
If we going for survival, Alkosh should symb me for disperse
#7653267 Apr 10, 2013 at 12:52 PM
Councillor
59 Posts
Im considering another build for putting out more heals, but here is what Im not 100% on.

My mastery heals more when the raid is lower dmg. That means ill do fuckall healing during the first few mins of the fight, but Ill do loads more in the last part, when people are on low Health.

A crit build will make my mana much better, but also take away some of the "Oh-shit" heals which cant be seen directly on the logs.

Ill try the crit build thou.

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