1. Ascendance+Healing Stream (Quite powerfull) 2. Healing Stream (OP as fuck) 3. Spirit Link (Short duration, so it could use backup from a Off-spec Tranq?)
Besides that, I always try to get a buffed Healing Rain on the stacking point.
Overall, I didnt find it hard to heal at all untill we got till about 4-5th rampage. Then the Dispelling was really stressful while keeping Obsolus up and shit. The tank healing wasnt an issue overall thou.
Because every healing cool down we got is 3 min, can we rotate ever healers cd. But that would have been easy to do but with the damage ramp up we need to stack cool downs in the later rampages. That was why I didn't want to use a cool down on the first one the last try we got.
Lets list what cool downs we got on our hands for rampages, I'm always going to use Spirit Shell because it's only one minute cool down:
Power Word:Barrier - 3 minutes cool down with a good damage reduction, should be used early and late in the fight
Devotion Aura - 3 minutes cool down with a decent damage reduction should also be used late in the fight.
To survive the fight we need everybody to think of their survivability, you should never trust the healers to keep you alive, get use to using your self cool downs sometimes that is what matter between a kill and a wipe.
It seemed to work extremely well for the first 4-5 heads, as I take so much damage that my runic power is easy to regenerate, meaning I have a constant stream of healing 3% of my max health every second for around 90% of the time I'm tanking. Overall this is good, but it takes away the ability for my to OCRAPBUTTON heal myself with Death Pact.
I'm considering going back to using Death Pact on tonight's run and save it's cooldown for both times I am tanking the Fire Head (the head where I take the most damage). It just means I won't have that constant stream of heals on me.
EDIT: The tooltip for Conversion is wrong, it does not cost 50 RP per second, it costs 5 RP per second.
Is it better to be feared or respected? Well, I say, is it too much to ask for both?
But tbh i would use the tranq from alkosh earlier then mine, cause mine will have more healing cause i got a shitload more spellpower then alkosh as feral.
For the heroism, I would consider popping it when the 6th head is at 25% the last time. Then we got 10 seconds to burst that 25% down from the head and 20 seconds of healing/dps on the last head whilst rampage with heroism.
Meaning we should almost down the last head aswell in those last 20 seconds.
I would also suggest that I use my symbiosis on Steve and Alkosh on Obsolus or Dahelia, this will benefit the most I guess. This means I will gain Unending Resolve (50% less damage for 12 sec - 3 min CD) from Steve and Steve will gain Rejuvenation (HOT) from me wich can be handy for him aswell. And Alkosh will gain Death Coil (DPS thingie) wich isnt so great, but the best part is that Obsolus will gain Might of Ursoc (15% extra health for 20 seconds - 3 min CD) or Alkosh will gain Divine Shield (8 sec shield, BUT 50% less dmg) and Dahelia will gain Rebirth (kinda useless since we have 2 allready)